"use client";
import * as React from "react";
import Box from "@mui/material/Box";
import TableCell from "@mui/material/TableCell";
import TableRow from "@mui/material/TableRow";
import Typography from "@mui/material/Typography";
import IconButton from "@mui/material/IconButton";
import CircleIcon from "@mui/icons-material/Circle";
import Stack from "@mui/material/Stack/Stack";
import KeyboardArrowDownIcon from "@mui/icons-material/KeyboardArrowDown";
import KeyboardArrowUpIcon from "@mui/icons-material/KeyboardArrowUp";
import Grid2 from "@mui/material/Unstable_Grid2"; // Grid version 2
import { Collapse } from "@mui/material";
import { NodeStatus, NodeStatusKeys, TableData } from "@/data/nodeData";
export default function NodeRow(props: {
row: TableData;
selected: string | undefined;
setSelected: (a: string | undefined) => void;
}) {
function renderStatus(status: NodeStatusKeys) {
switch (status) {
case NodeStatus.Online:
return (
Online
);
case NodeStatus.Offline:
return (
Offline
);
case NodeStatus.Pending:
return (
Pending
);
}
}
const { row, selected, setSelected } = props;
const [open, setOpen] = React.useState(false);
//const labelId = `enhanced-table-checkbox-${index}`;
// Speed optimization. We compare string pointers here instead of the string content.
const isSelected = selected == row.id;
const handleClick = (event: React.MouseEvent, id: string) => {
if (isSelected) {
setSelected(undefined);
} else {
setSelected(id);
}
};
const debug = true;
const debugSx = debug
? {
"--Grid-borderWidth": "1px",
borderTop: "var(--Grid-borderWidth) solid",
borderLeft: "var(--Grid-borderWidth) solid",
borderColor: "divider",
"& > div": {
borderRight: "var(--Grid-borderWidth) solid",
borderBottom: "var(--Grid-borderWidth) solid",
borderColor: "divider",
},
}
: {};
return (
{/* Rendered Row */}
setOpen(!open)}
>
{open ? : }
handleClick(event, row.id)}
>
{row.name}
{row.id}
handleClick(event, row.name)}
>
{renderStatus(row.status)}
handleClick(event, row.name)}
>
{row.last_seen} days ago
{/* Row Expansion */}
Metadata
Hello1
Hello2
);
}